Game Development Services
FOG’s boutique roster of clients serves as a one-stop shop to anyone looking for new titles, experienced work for hire teams, or proven service provider teams for their outsourcing needs. We have teams that can deliver on all platforms, from mobile to console. Our decades of diligence, expertise, and ingenuity have developed hundreds of long-term repeat business relationships.
“It’s like going to a candy store.”
-John Sutyak, Head of New Business, Atari
“The FOG Studios staff is very personable, has high integrity and brings good value to the relationships that they establish.”
-Glenn Wissner, Senior Producer, Sega of America
“FOG Studios has time and again proven their professionalism and passion in everything they do. The team has made it a priority to pair reliable and talented developers with publishing partners for their mutual benefit. We highly value and recommend FOG Studios’ insights, experience, and commitment!”
-Jennie Sue, Developer Relations, DeNA
“FOG Studios has connected us to talented and competent contractors and been especially helpful in mediating those relationships through sometimes difficult linguistic and cultural barriers. As an independent game developer and publisher being able to find and develop long term relationships with quality contractors that fill the gaps in our capabilities is essential to ensuring a quality product.”
-Tim Shannon, Producer, S2 Games
“FOG’s talent pool really stands out from the rest. I would not consider working with any other agency. They have impressed our Licensor partners like Cabelas and Hasbro as well.”
-Pat Kelly, Producer, Activision
“Ever present, on point and always a pleasure to talk to, Ed Dille and his team at FOG make my work much easier as publisher on the lookout for the next great game. They’re a straight shooting team – a rare trait in the industry today – that help things move forward at a steady clip.”
-Shams Jorjani, VP Business Development, Paradox
“FOG Studios provided a focused effort to understand Activision’s needs and proposed good solutions for each situation. They are a reliable partner who tended to our needs throughout the project and beyond. Based on this experience, I highly recommend FOG and look forward to working with them again!”
-Tomas Roller, Producer, Activision
“With the increasing number of outsourcing companies worldwide, it is difficult to find the right 3rd party vendor to suit a project’s needs. FOG Studios makes the whole process easier with their expertise, knowledge and connections. With their help, our vendor selection has been a breeze and through their introduction and guidance, the communication with the new team has run smooth from day one. I would recommend them to any studio looking for the right match for a successful outsource collaboration.”
-Alexandra Cicorschi, Art Outsource Producer, Ready At Dawn
“FOG Studios has been accommodating to our needs in finding the right titles to add to our lineup. They make great efforts in understanding our budgets and types of titles we are looking for. We intend to continue our relationship with FOG Studios as a valued partner in our process of evaluating future titles.”
-Akibo Shieh, Founder and CEO, Aksys Games
“The FOG Studios team came up with several outstanding development options for us in just a few days. They helped drive the right developer selection with a very open mind and they really listened to our needs….outstanding!!”
-Mark Meadows – Principal, GameMill Entertainment
“Ed Dille and FOG team are always a pleasure to work with. They make even the toughest business situations much easier to resolve & ensure a smooth process from the very beginning of the relationship. I do recommend FOG Studios as your partner agency, especially if you value productive & smooth long-term partnerships. Not that common a thing in our industry!”
-Andrew Chan, Head of Development, Wargaming.net
“From a publisher’s perspective, it’s super refreshing to work with an agency like FOG that puts the needs of a project first, and understands all the places where things can go off the rails from both the publisher and the developer’s perspective. Ed is the best game agent I have ever worked with and you can count on him to come up with creative and effective solutions to whatever challenges you are facing. Also, should anything unplanned occur during development, Ed and his team are there to mediate a fair and equitable solution for all parties. I can’t recommend a better solution to any independent development studio, irrespective of their level of history and experience in the industry, than working with FOG Studios.”
-Joel Breton, VP VR Content, HTC Vive
“I’ve known Ed for many years and worked closely with him from 2007-2016. Ed works incredibly hard for his clients and has a great team of people working with him at Fog Studios. He knows the video game industry from every angle and because of this knowledge and depth of experience he is able to walk the line of pushing hard for the best deal he can get for his development clients while also knowing what is important to the other party. Over the course of many negotiations Ed became a person whose opinion and insight I sought out about things unrelated to our own business together. I hope I have many more opportunities to work with Ed in the future.”
-Bill Anker, VP Business Development & Licensing, D3Publisher
“FOG is unlike any agency I have ever dealt with because they really do care about the needs of the project, not just their client, and they are eminently fair, and great folks to boot. They have my utmost respect.”
-Brian Christian, VP Konami
Business Development Services
We exclusively represent a select number of clients worldwide and grow their businesses for long term success. We market and position our clients’ services to potential buyers, help license supporting IP, find funding and distribution partners to take product to market, do all contract negotiation and redline management, support projects in development, and manage collections and royalty streams. Unlike sales reps, we don’t leave once the job starts. Our role throughout development is to nurture that buyer, make them happy, and deliver repeat business opportunities.
“Often, I regret not having met FOG earlier. They have all the contacts, all the connections, all the expertise you could ever need: And every decade they get better and better at what they do. They are the very best there are.”
-Ronnie Nelis, CEO, Team6 Game Studios BV
“I had worked with FOG at my former company as an employee, so had seen what they could do previously. When I founded my company five years ago, I sought them out and it has been fabulous, both personally and professionally. I continue to grow as a CEO thanks to them.”
-Vedran Klanac, CEO, Ocean Media
“For a studio trying to cut its figure in this space, FOG delivered us credibility and guidance that was critical. They became our champions on the business development front so we could focus on what we do best: designing products. They continuously delivered us those moments of opportunity and helped prepare us to enter every room with full confidence. It’s a high-character crew that leads with hard-earned wisdom.”
-Travis Fox, Chief Creative Officer, Raincrow Studios
“FOG Studios has represented my company for over a decade now. They have been instrumental in closing great deals for us, including all of the Puzzle Quest products. Ed and his team are, at the same time, both extremely professional and extremely approachable – a true pleasure to work with.”
-Steve Fawkner, CEO Infinite Interactive
“I can’t believe how much I learned in just the first few months of working with FOG.”
-Andrew Lum, CEO, Fugazo
Our Clients
Established 2013
Art Outsourcing
DecVan
A talented team of 50 artists well versed in top industry tools including Maya, Max, Zbrush, and Photoshop, providing top-notch 2D and 3D game art and animation with an emphasis on environment modeling. Headquartered in Vancouver and with satellite studios in Tokyo and China, DecVan provides cost effective, high-quality imagery for any project.
Established 2010
Full development, F2P, VR / AR / MR, UI/UX
Game Cloud Network
GCN is building the largest brand engagement network in the world to connect brands, consumers, and influencers through games. The company’s platform allows brands to connect with and monetize a highly targeted audience through a network of different consumer video games. The result is a revolutionary and cost-effective way to authentically engage consumers in the fastest growing medium on the planet.Established 2015
Full Development
Gunpowder Games
Gunpowder Games was founded in 2015 by veteran development director Blaine Smith to create high quality video game entertainment for PC and console. Gunpowder Games develops games utilizing an entirely remote, self-funded, veteran team with foresight, ambition and determination. Gunpowder Games wields incredible developer talent that has worked at Blizzard, Riot, Relic, Amazon, High Moon and many other great studios.
New Man Games
Matthew Nagy, renowned designer of the Die Hard and Alien trilogies on Playstation returns with a reimaging of Sir Arthur Conan Doyle’s Sherlock Homes. Dark Sherlock is set in steampunk Victorian England, where Sherlock’s powers of deduction are combined with a penchant of crazy inventions, puzzle solving and tactical base stealth gameplay.
Established 2006
Full Development
Ocean Media
One of the leading developers in Central Europe, with deep experience in casual and indie genres. Established by Vedran Klanac, lead physics engineer on AAA first person shooter project Serious Sam 2. Ocean Media has shipped over 40 titles as work for hire for top publishers and over 150 SKUs worldwide.
Established 2019
Full development
SuperNatural Studios
The Founders of SuperNatural Game Studios defined the Action Sports game category for a generation with multiple 90+ Metacritic rated games and tens of millions of unit sales. Most notably, they created the SSX franchise and personally designed and developed the first three installments, which won 6 D.I.C.E. Awards including Best Console Game, Best Racing Game, Best Sports Game and Best Action Sports Game.Established 2001
Full Development
Fusion
Licensed developers for console, handhelds, and mobile platforms, specializing in realistic and fantasy racing games. Fusion has successfully developed for iconic licenses including Monster Jam and Uphill Rush, achieving #1 hits in over 100 countries and winning recognition for exceptional economic achievement, making key strategic decisions to achieve optimal returns.
Established 2018
Full Game Development
Utopian Game Labs
Utopian Game Labs (UGL) is a spin off of an established Video Game Publishing and Development Studio in London with 30+ years’ experience in game development. The UGL team has been responsible for many high-profile, profitable games including; ‘Scooby Doo’, ‘Doctor Who’ and ‘Starpoint Gemini 2’. Their current development focus is Operation Sea Lion, a WWII based tactical stealth game in the tradition of Commandos.Established 2007
Art Outsourcing
Zatun
A bleeding edge, innovative, and engaging cross-platform developer and game art studio. Zatun offers quality external game art production services, competitive pricing, and experience, collaborating on 200+ titles with hundreds of top game developers and publishers including 2K, Wargaming, and Ubisoft.
FOG Studios is the top video game agency in the world numerically, statistically and chronologically.
News
Die by the Blade Kickstarter & Trailer
Die by the Blade, One. Hit. Kill. A sword-fighting videogame taking a modern touch on the legendary Bushido Blade series. Coming to PC and consoles in 2021. Check out the game on Kickstarter
Re:Turn – One Way Trip is available to play
Congratulations to our client David Bergantino on his latest release, Re:Turn - One Way Trip. Re:Turn - One Way Trip is a 2D side-scrolling puzzle-adventure horror game. Trapped in a ghostly train, Saki must search [...]
Dying Light 2 Writer Is Working On A Brand New “Secret” IP
Dying Light 2 writer David Bergantino recently told TheGamer that he is working on a "secret" project, for which he is creating his own brand new IP. Dying Light 2 writer David Bergantino is currently [...]
Re:Turn – One Way Trip Interview – A Horror Game That Evokes The Grudge And Sounds Like Spielberg
Re:Turn - One Way Trip is an upcoming horror game written by David Bergantino, inspired by The Grudge's looks and Spielberg's sounds. Re:Turn - One Way Trip is an upcoming horror indie boasting a retro, [...]
In our 40 year history we have mentored over 500 development studios, launching or sustaining the careers of thousands of game development, publishing, and licensing professionals on six continents.
Insights
Building Game Studios that Last
Ed Dille (FOG Studios), Ronnie Nelis (Team6 Game Studio), Aaron Baker (Game Cloud Network), Jason Alejandre (Game Mechanic Studios), and Steve Fawkner (Infinity Plus 2) talk about building game studios that last. 4 [...]
Business Development and the Coronavirus: Think Responsibly
By Ed Dille CEO, FOG Studios, Inc. Those of you who have come to know me over my forty-one years in the Game Industry know that I have been a Road Warrior right alongside all [...]
What developers need to know about publishers
Jay Powell and Dan Long aka "Indie" sat down with legendary game agent Ed Dille to discuss what developers need to know about publishers. They talk about why developers should always have an original intellectual [...]
Ed’s newest Under the Hat piece – Polishing your Pitch!
We’ve all heard the question. What’s your game about? After all, that’s why you asked for the meeting in the first place, to be able to answer that question. But if you need to set [...]
Despite our impressive numbers and history, we are a family-owned small business that gives and expects personalized attention and service based on our core principles of fairness, integrity and trust.
Contact Us
If you would like more information regarding work with FOG, please contact the Sales Team